Docs / 04

Combat and skills

Fights are fast. You aim with the mouse, fire your rifle and have five skills on your hotbar, each with its own cooldown, shown as a shadow on the icon.

Hotbar

KeySkillCooldownPower vs. rifleWhat it does
1RifleNone×1Your main gun. Aim with the mouse, hold to fire. R reloads.
2Shotgun Blast2.5 s×1.5 eachA wide blast in front of you. Best up close.
3Frag Grenade4 s×1.3 eachDrops the way you are facing, onto the closest enemy there. Hits a small area. Full damage to tanks.
4Flex10 s+40% for 5 sPump up: you hit 40% harder for 5 seconds and nearby enemies turn on you.
5Airstrike12 s×2.5 eachMarks a line the way you are facing, centred on the closest enemy there. Shells land a second later. Your hardest hit.
6Med Kit8 s+35% healthHeals 35% of your health at once.

Gains

Train at the Fort Gainz gym with the points you earn from levels.

StatWhat it does
StrengthMore damage from every weapon and skill.
EnduranceMore health and more armor.
AgilityFaster movement, shorter roll cooldown, quicker reloads.

Rules of the fight

Critical hits. About 1 hit in 5 is critical and deals double damage. It shows as CRIT in yellow and shakes the screen.

Cover. Walls and wrecks stop bullets, yours and theirs. Drones fly over cover.

Armor. Tanks only take full damage from explosives: Frag Grenade and Airstrike.

Rolling. A combat roll makes you dodge shots for a moment. Use it on sniper lasers.

Health pills. Every 2 waves a pill drops next to you and comes to you on its own. It heals 30% of your health.

Levels. Every kill gives XP. A new level shows LEVEL UP in green and gives you a gym point.

A simple rotation

  1. Open with a Frag Grenade on the biggest group.
  2. Flex when they rush you, then Shotgun Blast while it lasts.
  3. Save Airstrike for tanks and bosses.
  4. Below 50% health? Roll out and use the Med Kit.